In third grade, Edmund was recommended for Psycologic therapy, due to his love of drawing monsters.
An ancedote Edmund would oftenly tell in interviews is that in high school, (along with a very supportive art teacher) as an art project, he drew a hand coming out of a vagina. Teachers where shocked and asked the art teacher to take it down, But the art teacher said he "Couldn't find the key" to open the cabinet.
Edmund has a unique scary, bold art style. This is clearly shown in Gish and The Binding of Isaac.
In a Formspring post, somebody compared his art style to that of Kyle Gaibbler, The artist behind 2DBoy. In response, he said:
"I didnt do the art for World Of Goo, that was Kyle Gaibbler's art, not mine. Though we both take inspiration from Tim Burton."
In the past ten years, Edmund has worked with programmers such as Tyler Glail, Florian Himsl, And 1 game with Tommy Refenes, Team Meats' current coder.
- Meat boy
- Cerius Peashy
- Carious Wetling & Carious Wetling II
- Grey matter
- Guppy (Prototype)
- Time Fcuk
Games that he released officially through a buying system, E.g Steam or XBLA.
- Super Meat Boy
- The Binding of Isaac
Edmund says the reason for Super Meat Boy's insane difficulty is becuase "Without pain there is no reward", as in if you don't struggle to do something, you don't feel as good when you do/complete it.
- http://edmundmcmillen.blogspot.com - Ed's development blog
- http://edmundm.com - His website
- http://en.wikipedia.org/wiki/Edmund_McMillen - Information on Wikipedia